- Keep the Door Locked safe door choices depend on checking visitors, cameras, windows, and room details.
- Lock suspicious visitors when they show invisible, glitching, distorted, or otherwise unusual features.
- Use the breaker quickly when the lights fail, then return before your sanity drops too far.
- Accept normal visitors carefully only after checking their appearance and listening for warnings.
- Choose your ending by taking the key to leave or staying inside the hotel.
Keep the Door Locked Safe Door Choices
The central rule is simple: keep your room secure, inspect every visitor, and avoid opening the door based only on a request for help. A visitor can look almost normal while hiding an anomaly in the hallway, window view, clothing, posture, or body movement.
Video Highlights:
- The hotel requires repeated anomaly checks across several nights.
- The door, camera, window, breaker, and sanity meter all affect survival.
- The key creates a major choice between leaving the hotel and continuing to stay.
Treat every knock as a decision point. Check the visitor through the available view first, then compare the scene with the hotel rules before opening the lock.
| Visitor or event | Safer choice | Reason |
|---|---|---|
| Clearly normal visitor | Open after checking | A verified person may provide help, food, money, or company |
| Invisible or translucent figure | Keep the door locked | Unusual visibility is a strong anomaly warning |
| Visitor with a distorted neck or posture | Lock the door | Body movement and shape can reveal an impostor |
| Stranger with suspicious clothing or props | Inspect again | Knives, missing clothing, odd hands, or strange items require caution |
| Person asking to stay | Check carefully | The game warns that door decisions can trigger danger |
The safest approach is not to reject everyone. Normal visitors can support your survival, while suspicious visitors can reduce sanity or create immediate danger. The goal is to identify the difference before touching the door.
How to Inspect Visitors and Rooms
Anomaly detection is the foundation of safe door choices. Use the peek view, camera feeds, flashlight, and close visual inspection together. Do not rely on a single clue because some encounters appear normal at first glance.
Lock the door when you notice invisibility, transparency, a glitching body, an unnatural head position, a suspicious object, or a visitor behaving unlike a normal guest.
Peek View
Check the visitor before opening. Look for missing clothing, strange hands, unusual posture, or objects that do not fit the encounter.
Camera Feed
Review the hallway and nearby rooms. Cameras can expose figures, corner anomalies, and changes that are difficult to see from the door.
Window Check
Inspect the window regularly. A creature may appear outside, and opening the window can reduce sanity.
| Checkpoint | What to inspect | Recommended response |
|---|---|---|
| Door viewer | Face, clothing, hands, posture | Open only when the visitor appears consistent |
| Hallway camera | Visibility, movement, strange silhouettes | Lock down if the figure looks abnormal |
| Room corner | Small visual changes or hidden anomalies | Recheck before sleeping |
| Window | Tapping, peeking creatures, outside movement | Avoid opening when the scene is unsafe |
| Bathroom area | Monster signs and unusual activity | Do not sleep alone if the room is unsafe |
A normal-looking model is not enough. In the recorded run, visitors could appear harmless while carrying a hidden anomaly, and the front desk sometimes issued warnings that changed the correct response. Check the room after every major event, especially when the lights fail or the sanity meter falls.
Night Survival Steps
Surviving multiple nights requires a repeatable routine. Complete the safety checks before sleeping, respond quickly to power failures, and avoid wasting time in the hallway when an anomaly is active.
Secure the Room
Turn on the lights, check the door, inspect the window, and review the camera. Confirm that no visible anomaly is waiting nearby.
Evaluate the Knock
Use the peek view and camera before opening. If the visitor is invisible, distorted, glitching, or suspicious, keep the door locked.
Respond to the Breaker
When the lights go out, move to the breaker quickly, reset it, and return to the room. Delays can damage sanity and expose you to hallway threats.
Prepare for Sleep
Do not sleep alone when the bathroom threat is active. Wait for another person when the warning indicates that a full room is safer.
Repeat the Inspection
Before ending the night, check the room corner, door, window, cameras, and lights again. Only then choose to sleep.
The most consistent loop is: lights, camera, window, peek view, breaker readiness, visitor decision, then sleep. Repeating this order reduces missed checks.
| Night action | Priority | Why it matters |
|---|---|---|
| Check the door | High | The main choice determines whether a visitor enters |
| Check cameras | High | Remote views can reveal anomalies before they reach you |
| Check the window | High | Outside creatures and tapping can signal danger |
| Reset the breaker | Immediate | Darkness increases pressure and may lower sanity |
| Find company before sleep | Situational | The bathroom monster is less dangerous in a full room |
| Eat pizza when available | Helpful | Food can restore sanity during extended runs |
Keep the flashlight ready, but do not let it replace the camera or peek view. The flashlight helps during blackouts and hallway movement; it does not confirm that a visitor is safe.
Door Choices, Sanity, and Common Mistakes
Sanity is a practical survival resource. It can fall when the player encounters anomalies, opens the window, remains exposed in the hallway, or spends too long reacting to threats. Food, including pizza deliveries, can help restore it during a long run.
When sanity begins dropping, prioritize food, safe-room checks, and fast returns from the breaker. Avoid unnecessary window openings and extended hallway searches.
| Situation | Common mistake | Better decision |
|---|---|---|
| A stranger asks to enter | Opening immediately | Inspect first and compare every visible detail |
| A visitor looks almost normal | Ignoring one odd feature | Recheck clothing, hands, posture, and surroundings |
| Lights trip | Hesitating in the room | Reset the breaker promptly |
| Window begins tapping | Opening it for information | Check from a safe position and preserve sanity |
| A visitor needs company | Letting them in without checking | Verify the person, then decide whether the room is safe |
| A suspicious figure returns | Assuming it was harmless earlier | Treat the new encounter as a fresh inspection |
Some encounters require an active response rather than a simple lock. A door may shake, a figure may try to force entry, or an anomaly may appear on a camera. Follow the on-screen interaction carefully, including holding the door when prompted. If the instruction requires watching a target or using a specific control, do not abandon the action too early.
Safe Door Choice Checklist:
- Inspect the visitor through the peek view before opening
- Review the camera and room corner for anomalies
- Check the window without opening it unnecessarily
- Reset the breaker quickly when the lights fail
- Keep suspicious or invisible visitors outside
Key Choice and Ending Paths
After the extended hotel sequence, the front desk offers a key and warns that the monsters will not simply disappear. This creates the most important long-term choice: leave the hotel immediately or stay and continue surviving.
Take the key when you want to test the escape route. Choose to stay when you want to continue the hotel sequence and explore the alternate path.
| Key decision | Immediate result | Path |
|---|---|---|
| Take the key and leave | A chase begins outside the room | Escape attempt and Ending One |
| Keep the key but stay | The hotel sequence continues | Alternate stay path |
| Open for suspicious figures during escape | The chase remains dangerous | Continue running and follow the exit route |
| Continue after the key | More visitors and anomalies appear | Extended survival sequence |
For the escape attempt, move quickly after taking the key. The route contains a chase, and looking back can confirm that the threat is still following you. The first recorded escape attempt reaches an apparent exit but ends with the message that it is not the exit being sought.
The stay path is less direct. Keep the door secured, continue checking visitors, manage sanity, and repeat the nightly routine. The hotel can continue beyond the expected final night, so do not assume that a front-desk promise guarantees immediate freedom.
Q: What are the safest Keep the Door Locked door choices?
Inspect every visitor first. Open for a person who appears normal after checking the peek view, camera, clothing, posture, and nearby area. Keep the door locked for invisible, distorted, glitching, or suspicious figures.
Q: Should I open the window when something is tapping?
Usually, no. Check the window carefully without opening it unnecessarily because window interactions can reduce sanity and expose you to outside creatures.
Q: What should I do when the breaker trips?
Leave the room, turn toward the breaker, reset it quickly, and return while watching your sanity and the hallway for anomalies.
Q: How do I reach the other ending?
When the front desk offers the key, the escape path begins if you take it and leave. To follow the alternate path, keep the key and choose to stay, then continue surviving the hotel nights.