- Keep the Door Locked all endings routes depend on following hotel safety rules.
- Door rule: Check suspicious visitors through the peephole without opening.
- Window rule: Keep the curtain closed, but investigate tapping quickly.
- Power rule: Reset the breaker as soon as the lights fail.
- Final choice: Use the key carefully, because leaving may not remove the danger.
Keep the Door Locked all endings: Core Route
Keep the Door Locked all endings are built around a small set of hotel survival rules. The front desk warns you to stay inside, keep the door locked, avoid strange visitors, and remain with other occupants when sleeping. These instructions are not background flavor; they define the safest route through the hotel.
The most reliable approach is to treat every warning as a timed response. A knock requires a peephole check, window tapping requires a quick inspection, and a power failure requires an immediate trip to the breaker panel. The hotel becomes more dangerous as the nights continue, so hesitation can turn a manageable event into a fatal outcome.
Video Highlights:
- The front desk explains the door, window, breaker, and sleeping rules.
- The walkthrough shows the hotel becoming more dangerous after the first night.
- The route includes a knife-wielding threat and a key connected to leaving the hotel.
| Threat or event | Correct response | Main risk |
|---|---|---|
| Strange knock | Check the peephole; do not open automatically | Letting an unnatural visitor inside |
| Window tapping | Check the window quickly while keeping the curtain closed | Waiting too long |
| Power outage | Leave for the hall panel and reset the breaker | Remaining in darkness |
| Sleeping alone | Wait for the others and sleep in a full room | Bathroom entity attack |
| Hotel key | Consider the danger before leaving | Assuming the exit is safe |
Use the front desk instructions as your priority list. When several events overlap, respond to the immediate threat first, then return to the room and restore your safe position.
The safest route is not based on exploration. It is based on controlled movement. Stay in the room whenever no event requires action, avoid unnecessary hallway trips, and keep the curtain closed unless the window event specifically demands attention.
Night-by-Night Survival Strategy
The early nights teach the rules, while later nights test whether you can apply them under pressure. The first night establishes the locked-door mechanic and introduces the danger in the bathroom. The second night adds more severe interruptions, including a breaker failure and a hostile figure carrying a knife.
| Night phase | Confirmed pressure | Recommended priority |
|---|---|---|
| First night | Door warnings, window tapping, power cuts, bathroom danger | Learn each response and avoid sleeping alone |
| Second night | More aggressive threats and breaker reset | Move quickly, then return to a secured room |
| Later survival | Rising danger and reduced margin for mistakes | Follow every rule without improvising |
| Exit phase | A key becomes available | Decide whether leaving is worth the risk |
The first night should be treated as a tutorial with consequences. Read or remember the instructions before resting. If someone knocks, do not assume the voice belongs to a person. The warning specifically advises checking through the peephole and refusing entry when the behavior sounds unnatural.
The window event works differently. The curtain should remain closed during normal play, but tapping at the window is an exception that calls for a quick check. This creates an important contrast: the door rewards caution, while the window event punishes delay.
During a power cut, leave the room and turn left toward the hall breaker box. Resetting the panel is an active objective, not an optional convenience. Because a knife-wielding figure can be present in the hotel, make the trip directly and avoid wandering.
The locked door and closed curtain are defensive rules, but a breaker failure requires movement. Staying still during every event is not safe; identify which warning demands action.
The sleeping rule is especially important. The bathroom contains something that can attack when a person sleeps alone, while a full room provides protection. Wait for the others before resting, and do not treat the end of a quiet period as permission to sleep immediately.
Stay Inside
Remain in the room whenever there is no active task. Unnecessary movement increases exposure to hotel threats.
Check Carefully
Use the peephole for suspicious knocks. A voice or appearance outside the door should not be trusted automatically.
Move With Purpose
When the breaker fails, go directly to the hall panel, reset it, and return to safety.
Step-by-Step Ending Walkthrough
The ending route begins after you survive the hotel’s escalating nights. The front desk eventually provides a key that can be used to leave the hotel. However, the warning attached to that key matters: the monsters are still present, and leaving is not presented as a guaranteed escape.
Survive the Required Nights
Follow the door, window, breaker, and sleeping rules from the start. The route depends on preserving your room safety and avoiding preventable deaths.
Wait for the Key
Continue surviving until the front desk says the key is ready. Do not assume the key is available during the opening sequence.
Evaluate the Exit
When the key is offered, remember that the hotel’s monsters have not necessarily disappeared. Treat the exit as a dangerous decision rather than a routine objective.
Choose the Route
Use the key if you are pursuing the leaving outcome. If you remain inside, continue applying the survival rules instead of relaxing after the key appears.
Review the Result
Compare the ending behavior with your earlier choices. A death caused by a door, window, breaker, or sleeping mistake is a failure state, not a successful escape.
| Ending route | Trigger or condition | How to approach it |
|---|---|---|
| Survival route | Complete the required hotel nights | Follow every warning and avoid unnecessary risks |
| Leave-the-hotel route | Receive and use the key | Use the key only after preparing for the possibility that danger remains |
| Door failure | Open the door to an unnatural visitor | Refuse entry unless the situation is clearly safe |
| Bathroom failure | Sleep without a full room | Wait for the others before resting |
| Power failure | Ignore the breaker event | Reach the hall panel quickly and restore power |
The key is the most important late-game object because it changes the player’s objective from endurance to decision-making. The front desk offers it as a possible way out, but also suggests that the monsters are not going anywhere. That wording prevents a simple interpretation of the key as a guaranteed good ending.
For players checking every ending, repeat the route while changing only one major decision at a time. Keep the early survival actions consistent, then test the key decision separately. This makes it easier to identify whether an outcome comes from the final choice or from an earlier mistake.
For a first completion attempt, prioritize survival over experimentation. Learn the hotel rules, reach the key scene, and only then test alternate choices.
Do not label every death as a separate ending unless the game presents a distinct conclusion. Door attacks, bathroom attacks, and ignored breaker events are best tracked as failure outcomes until the story clearly gives them separate ending scenes.
Ending Choice Comparison
The final decision is deliberately uncertain. The key offers an exit, but the surrounding warning makes the player question whether the hotel is the true source of the danger or only one place where it appears.
| Choice | Immediate objective | Risk level | Recommended use |
|---|---|---|---|
| Use the key | Attempt to leave the hotel | High uncertainty | Test the exit outcome after a clean survival run |
| Keep surviving | Remain inside and follow the rules | Sustained pressure | Use when learning the hotel’s event pattern |
| Open a suspicious door | Investigate without protection | Very high | Avoid during a serious completion attempt |
| Sleep alone | Rest without the required group | Very high | Avoid; the bathroom threat specifically targets this situation |
Door Ending Test
Keep the door closed during normal play, then test suspicious visitor behavior only on a separate run.
Window Ending Test
Preserve the closed curtain rule, but respond quickly when tapping begins.
Breaker Ending Test
Treat the power event as mandatory and compare outcomes after restoring the panel.
Key Ending Test
Reach the key scene without earlier deaths, then evaluate the leave decision.
A clean comparison run should use the same room behavior, sleeping timing, and breaker response each time. The only variable should be the decision you are testing. This method prevents a failed ending from being confused with an unrelated mistake earlier in the night.
If the result is unclear, replay from the beginning and keep every survival response consistent. Then change one late-game action, such as using or refusing the key.
The hotel’s design rewards players who notice contradictions. The door must remain locked, but the breaker requires leaving the room. The curtain must stay closed, but window tapping requires a quick check. The key appears to promise escape, yet the front desk warns that the monsters remain.
These contradictions are the foundation of the ending hunt. Instead of following one rule mechanically, ask what each event is testing: trust, timing, movement, or group safety.
Completion Checklist and FAQ
Use this checklist before attempting to document every ending. It focuses on the confirmed mechanics that control survival and the final key sequence.
All Endings Preparation:
- Remember the peephole rule before responding to any knock
- Keep the curtain closed during normal room activity
- Check window tapping quickly when the event begins
- Reset the hall breaker immediately after a power cut
- Wait for a full room before sleeping
- Reach the key scene before testing the exit choice
| Checklist item | Why it matters | Status to record |
|---|---|---|
| Peephole check | Separates suspicious visitors from safe room behavior | Door response |
| Closed curtain | Reduces unnecessary window exposure | Window preparation |
| Fast breaker reset | Restores power during an active danger event | Hall response |
| Full-room sleep | Protects against the bathroom threat | Resting condition |
| Key decision | Determines the late-game route | Exit outcome |
The most useful completion notes should include the event, your response, and the resulting scene. Avoid recording only “good” or “bad” ending, because the hotel’s danger system contains several distinct failure conditions.
Q: What is the main rule in Keep the Door Locked all endings?
Keep the hotel door locked and inspect suspicious visitors through the peephole instead of opening automatically. Strange speech is a warning that the visitor may not be human.
Q: Should I open the curtain when the window starts tapping?
The curtain should remain closed during normal play, but window tapping is an event that requires a quick check. Do not wait too long before responding.
Q: What should I do when the power goes out?
Leave the room, turn left in the hall, and reset the breaker panel. Return to the room after restoring power, while staying alert for the knife-wielding threat.
Q: Does the hotel key guarantee a safe ending?
No guarantee is established. The key provides a possible way to leave, but the front desk warns that the monsters are still present, so the exit remains uncertain.
Record each outcome by its trigger: door, window, breaker, bathroom, survival, or key. This creates a clearer ending guide than relying on vague labels.
The safest way to explore the remaining outcomes is to complete one clean run first. Once you understand the timing of each hotel event, repeat the route and change a single choice. That approach keeps the ending comparison organized and reduces accidental failure states.